If P then Q,
P therefore Q
Laura’s example: P = if they go to the movies
Q = They have fun
Ex: They go to the movies,
Therefore they have fun.
~this doesn’t always work!!!
~ Discussed the paper: ask Professor Colunga for paper ideas.
~ Paper should be critique.
~ Can meet with Professor Colunga next week in the morning.
~ Autonomy: without human input
~Self-sufficiency: being able to self preserve
*you can be self-sufficient and not autonomous*
using evolution principles.
Many different agents related to how they are coded.
Some do better, some do worse (like survival of the fittest)
Others inherit best survival traits.
~ The design perspective relates to natural systems and their intelligence
Ex: colony of termites
Take these principles of success that exist in nature and apply them to artificial designs.
~ complete agent: must be autonomous, self-sufficent, situated, and embodied.
~ Ex: anything living
~ humans are very redundant (e.g. adaptive)
~ Sensory-motor coordination is involved in perception, which is involved in intelligence.
~ Description is the same as identification.
~ Multi-senses are good and adaptive.
Cheap design principle:
~ Cheap design: most simple design is the best.
~ ecological balance: your environment must be matched to your senses and to your task.
~ Redundancy principle: over lap in the sensory
Relates to redundancy in statistical regularities
~ Redundancy can result in diversity
“Extra stuff to do extra stuff” J
Ecological balance principle:
~Hard to evaluate how balanced something is.
Class concludes that it cannot be done.
~ Similar to the idea of conditioning, which guides your learning and behavior.
~ Value principle: some things are more desirable than others.
~ Motivation: something that moves you to act, is internal (thus is cannot be observed)
it is therefore hard to measure
~ Not included in list of 8 principles because it is not observable.